Now shipping the best ChunkFinder in Minecraft

The utility client
built around
precision.

Iridium is a licensed Minecraft utility client for 1.21.11. 113+ modules, a clean NanoVG interface, and stash-finding tools that actually find bases other people walk right past.

113+
Modules
1.21.11
Minecraft
Ed25519
Signed licensing
NanoVG
GPU interface
IridiumClient
Combat
Render
Movement
ChunkFinderBedrockScannerStashFinderKillAuraCrystalMacroScaffoldESPBacktrackAutoTotemFreecamElytraFlyNametagsAimAssistXrayFakeLagWaypointsChunkFinderBedrockScannerStashFinderKillAuraCrystalMacroScaffoldESPBacktrackAutoTotemFreecamElytraFlyNametagsAimAssistXrayFakeLagWaypoints
Flagship module

A ChunkFinder that
actually finds bases.

Detects suspicious chunks

Krypton, Radium and Glazed lean on one or two rough signals, so you get spammed with false hits and still miss the bases that matter. Iridium runs ten plus separate checks and makes them agree before flagging anything, so what lights up is actually player-built.

How it stacks up

Same chunks, read a lot more carefully.

CapabilityIridiumKryptonRadiumGlazed
Detection heuristics10+ layered1-2HandfulBasic
Rotated-deepslate precisionLimitedLimited
False-positive filteringLimited
Per-heuristic tuningLimited
Frame-time costNone (async)StuttersHitchesHitches
3D ESP + tracersLimited
HUD waypoint guidance
10+
Cross-checked heuristics
Filtered
Noise & false positives
0
Frame-time cost, by design
ESP + HUD
Guides you to the loot

Accurate, and it won't lag you

Better hits than the others, and you won't feel it running.

1
Checks that agree

One signal is never enough to flag a chunk. The checks have to back each other up, so normal terrain stays quiet and real bases stand out.

2
Runs in the background

Scanning happens on low-priority threads capped to a few of your cores. The game thread always comes first, so your frames stay smooth.

3
Barely allocates

Setting reads are pulled out of the loop and nothing gets boxed per block. Built to avoid the allocation stalls the other clients hitch on.

4
ESP and waypoints

Flagged chunks show as merged boxes with optional tracers, plus a HUD waypoint that points you straight to them.

Method-protected

The method stays ours

The detection logic is the whole point, so the public build doesn't hand it out. It ships as a locked module called Netanyahu Debug, with the presets baked in and nothing to take apart.

> Netanyahu found
one toggle · settings hardcoded · method sealed
  • Dev builds get the full ChunkFinder with every setting exposed, so we can tune the presets that make detection reliable.
  • Those tuned presets get hardcoded into Netanyahu Debug for release. You get the accuracy without the internals.
  • Nobody can copy what they can’t see, so Krypton, Radium and Glazed stay a step behind.
Exclusive

The only client with a
working Bedrock Scanner.

The bedrock floor isn't random. Its pattern is locked to the world seed. Iridium is the only client that ships a real bedrock scanner built in: read the air and bedrock pattern under a spot, give it the seed, and it tells you the exact coordinates that pattern comes from. There are standalone tools for this, but no other client does it in-game.

Seed to coordinates

Give it the seed and the bedrock pattern you can see, and it hands back the exact coordinates that pattern shows up at.

Uses all your cores

It searches the whole radius across every core at once, and you can cancel any time. Thousands of columns a second.

Fully offline

Everything runs on your machine. No servers, no packets, nothing leaves your PC.

Built into the client

A pattern sheet for Y -60 to -63, a live progress bar, and scrollable results, all in the same UI as everything else.

Bedrock Scanner
Y -60…-63
Pattern
bedrock air ignore
Scanning…87%
Matches · 3
-1042 / -63 / 318exact
2894 / -63 / -1170exact
640 / -63 / 5502exact

Runs locally across every CPU core - nothing touches the network.

Interface

A HUD that's
actually polished.

A lot of clients just slap text on the screen. Iridium draws its whole interface on the GPU, so you get smooth panels, real blur, and text that looks like it belongs in the game. We spent way too long getting it right.

Drawn with NanoVG

The HUD and ClickGui are drawn on the GPU as vector graphics, not vanilla text quads, so text stays sharp at any scale or GUI size.

Real blur

Panels sit on an actual blurred backdrop, composited before the NanoVG frame so the GL state stays right. It reads as part of the game, not stuck on top.

Two-pass rendering

A separate overlay pass and raster pass keep glow and transparency clean. No z-fighting, no flicker, no smeared edges.

“Grim Modern” theme

The main theme has animated accents, rounded panels and consistent spacing. There are a few themes and they all get the same attention.

Drag, snap, scale

Everything is draggable in edit mode, snaps to alignment, and scales per element. Your layout sticks between sessions.

TargetHUD and alerts

A smooth TargetHUD with animated health, plus toast alerts, hover tooltips, and armor and inventory readouts that all match.

Iridium
142 fps · 24ms
ChunkFinder
KillAura
CrystalMacro
Nametags
ESP
Freecam
AutoTotem
Fullbright
Notch
3.4 blocks · facing away
12.4 ❤+4 pops
ChunkFinder · base flagged at -1042, 318
XYZ -1038 / 71 / 305
BPS 21.3 · Nether
ClickGuiRSHIFT
FreecamV

Representative overlay - fully editable, draggable and themeable in-game.

Cloud Configs
4 configs
client
pvp-rotations
by wave · you
module
CrystalMacro / blatant
by wave · you
client
legit-visuals
by sushi
module
KillAura / hvh
by notch
Uploaded as wave
Cloud sync

Your setup, everywhere.

Iridium configs live in the cloud. Save your whole client or a single dialed-in module, then pull it back on any machine or hand it to a friend. No files to send around, no setting everything up again.

Whole setup or one module

Push your entire client, or just one module’s config like “CrystalMacro / blatant”, up to the cloud with one click.

Follows your license

Pull any config down on a new PC and it just works. Your setup lives with your license, not your hard drive.

Share with everyone

Each config shows who uploaded it. Browse other people’s, pull one down, and run it in a couple seconds.

Yours to control

Every save is checked against the license server. Only you (or an admin) can delete your own configs.

It runs on its own Cloudflare Worker. Every upload gets checked against the license server, validated, and rate-limited, so your configs stay yours.

Under the hood

Built like a real product.

From the render pipeline to the license handshake, the stuff under the hood is put together properly.

NanoVG interface

The GUI and HUD are drawn on the GPU with NanoVG, so you get real blur, sharp text, and the "Grim Modern" ClickGui with a few themes to pick from.

Custom ESP pipeline

World visuals go through their own render pipeline with buffers sized up front, so nothing reallocates mid-frame and stalls the GPU.

Ed25519 licensing

Signed tokens, HWID binding, one active license per machine, and instant revoke over a WebSocket. Checked every session.

Packet-level combat

Silent rotations go straight into your outgoing move packet, which is what drives crystal, kill-aura, backtrack and scaffold.

Configs and accounts

Named config profiles, an account manager, friends, waypoints, and toggles that stick around even if your license expires.

Built to not lag

Hot paths cache their module refs and keep setting reads out of loops. Tuned for the allocation stalls that actually cause the spikes.

113 modules and counting

One client. Every toggle.

Combat, render, movement, utility, client. Every module has its own settings, so you can set each one up exactly how you want.

AccountManager

Client

Manage Microsoft and cracked accounts. Click the green row next to an account to switch sessions.

ArmorHud

Client

Displays equipped armor pieces on the HUD.

Click GUI

Client

Opens the Iridium click GUI.

ClientInfo

Client

License key info + expiry notifications. Pairs with the Key Info HUD element.

Commands

Client

Toggle modules via chat commands (e.g. .click-gui).

Configs

Client

Placeholder config page for future plans.

DiscordRPC

Client

Shows rich presence on Discord.

Friends

Client

Manages friend list. Type a name and click Add/Remove.

HUD

Client

Displays various info elements on screen.

HoverTooltips

Client

Shows module info on hover in Click GUI.

InventoryHud

Client

Shows your inventory on screen.

Notifications

Client

Displays on-screen notifications for module events.

ScreenProof

Client

Hides the game window from screen capture and streaming software.

ShieldStatus

Client

Shows shield cooldown and durability on HUD.

TargetHUD

Client

Shows info about your combat target.

TimeOfDay

Client

Shows in-game time on the HUD.

TotemCounter

Client

Displays your totem count on the HUD.

AimAssist

Combat

Smoothly aims towards nearby entities.

AnchorMacro

Combat

Auto charges and detonates respawn anchors.

AnchorOptimizer

Combat

Removes exploded anchors client-side for faster placement.

AntiTrap

Combat

Detects and breaks out of obsidian/bed traps.

AutoInvTotem

Combat

Puts totems in offhand only when inventory is open.

AutoMace

Combat

Automatically attacks when falling for smash damage.

AutoTotem

Combat

Auto-equips totems after popping.

AutoTrap

Combat

Automatically surrounds nearby players in obsidian.

Backtrack

Combat

Freezes target packets on hit to extend hit windows.

BowSpam

Combat

Rapidly fires bows when equipped.

Criticals

Combat

Makes every hit a critical hit.

CrystalMacro

Combat

Automatically crystals fast for you.

CrystalOptimizer

Combat

Removes end crystals client-side immediately after attack.

Displacement Pull

Combat

Delays hits by 1 tick with a 180° yaw snap to pull opponents closer.

Hitboxes

Combat

Expands entity hitboxes for easier targeting.

KillAura

Combat

Automatically targets and attacks nearby entities with silent server-side aim.

MaceKill

Combat

Spoofs fall height on your attack for massive mace smash damage.

PacketFreeze

Combat

Freezes enemy packets until disabled. Players-only by default.

PopCounter

Combat

Counts totem pops for nearby players.

Reach

Combat

Extends attack and block reach distance.

SilentAim

Combat

Aims at targets server-side without moving your camera.

SpearKill

Combat

Lunges toward targets while charging spear. Blink mode delays packets.

Target

Combat

Selects the entity closest to your crosshair.

TriggerBot

Combat

Attacks the instant your crosshair lands on an enemy in range.

Velocity

Combat

Modifies knockback taken from hits and explosions.

WallHack

Combat

Hit entities through walls as if they weren't there.

AdminPanel

Misc

Open the Iridium moderation panel (admin only).

AntiAFK

Misc

Prevents being kicked for inactivity.

AutoFish

Misc

Automatically catches and recasts fishing rod.

AutoReplenish

Misc

Automatically refills hotbar stacks from inventory.

AutoTool

Misc

Automatically switches to the best tool for the block.

BedrockScanner

Misc

Open the local bedrock-pattern scanner.

ChunkFinder

Misc

Detects suspicious chunks.

CoordSnapper

Misc

Sends your current coordinates to a Discord webhook.

DeathLogger

Misc

Logs your death coordinates to chat/notification/webhook.

DevelopmentDebug

Misc

Exhaustive per-tick logger for spawner / player detection analysis.

FakeLag

Misc

Delays all outbound packets (blink). Player teleports when packets release.

FastUse

Misc

Reduces delay between item uses.

Freecam

Misc

Camera-only freecam detached from the player.

HandOfGod

Misc

Automated /fill commands. Requires server OP.

InventoryTweaks

Misc

Meteor-style inventory tweaks: steal/dump, scroll-transfer, drag.

KeyResolution

Misc

Prevents servers from probing installed mods via translation keys and keybinds.

NetanyahuDebug

Misc

Debug helper.

NoInteract

Misc

Prevents interactions with certain blocks.

OPServerKill

Misc

Disables a server using gamerule abuse. Requires OP. Use responsibly.

PlayerDebug

Misc

Logs and highlights suspicious packet activity that may indicate live players in chunks.

PlayerDetect

Misc

Detects players in visual range and optionally kicks.

RainNotifier

Misc

Notifies when weather changes.

ServerSpoof

Misc

Spoofs client brand and resource pack responses.

Spam

Misc

Automatically sends chat messages on a timer.

SpawnerDebug

Misc

Detects hidden mob-spawner farms via hostile entity density, spawn-packet bursts, XP orb bursts, kill sounds, and underground hopper infrastructure.

SpeedMine

Misc

Increases mining speed.

StashFinder

Misc

Detects potential stash locations by container density.

AirJump

Movement

Allows jumping in mid-air.

AirPlace

Movement

Place blocks in mid-air.

BoatFly

Movement

Allows flying while riding a boat.

ElytraFly

Movement

Enhanced elytra flight with speed control.

Flight

Movement

Allows creative-like flight in survival.

FreeLook

Movement

Look around without turning your player body.

InventoryMove

Movement

Allows movement while inventories are open.

Jesus

Movement

Walk on water and lava.

Jetpack

Movement

Fly upward while holding jump like a jetpack.

Scaffold

Movement

Automatically places blocks under your feet.

Speed

Movement

Increases movement speed.

AntiInvis

Render

Renders invisible entities.

AntiLeak

Render

Camos ores/decorative blocks as stone or deepslate (visual only).

BlockESP

Render

Highlights selected blocks through walls.

BlockEntityDebug

Render

Renders block entities that were removed by plugins.

BlockOutline

Render

Highlights the block your crosshair is on.

CameraTweaks

Render

Tweaks for the third-person camera.

ChunkTrails

Render

Detects new/old chunks via palette analysis, liquid flow, and block updates.

ClusterESP

Render

Detects amethyst clusters and notifies at threshold.

FakeScoreboard

Render

Custom scoreboard overlay for Iridium.

FullOptimize

Render

Toggle-able performance optimizations beyond installed mods.

Fullbright

Render

Makes everything fully bright.

GlintControl

Render

Recolors and controls enchantment glint speed/intensity.

HandView

Render

Modify hand rendering (scale, position, rotation, swing speed).

HoleESP

Render

Highlights vertical tunnels going downward.

KelpESP

Render

Highlights chunks with kelp reaching the water surface.

LightDebug

Render

Shows block light levels with pink-to-white gradient.

LogoutSpots

Render

Marks where players logged out.

MotionBlur

Render

Adds a motion blur effect to camera movement.

NameProtect

Render

Spoofs your skin and name.

Nametags

Render

Displays customizable nametags above players and entities.

NoRender

Render

Disables various rendering elements.

PistonESP

Render

Highlights pistons, sticky pistons, and moving piston blocks.

PlayerESP

Render

Highlights players through walls.

PopChams

Render

Shows totem pop animation at player position.

SpawnerESP

Render

Highlights mob spawners through walls.

SpawnerFinder

Render

Finds all mob spawners, highlights their chunk and waypoints each one.

StorageESP

Render

Highlights storage containers through walls.

TotemOverlay

Render

Tints the screen when no totem is in your offhand.

Trajectories

Render

Shows projectile trajectory prediction.

Visuals

Render

Soup-style visual effects.

Waypoints

Render

User-defined waypoints with always-visible labels and ground circles.

Xray

Render

Makes blocks transparent to reveal ores.

Questions

Everything you need to know

Iridium is a licensed Minecraft utility client for 1.21.11. It's built on Fabric against Mojang mappings, and packs 100+ modules for combat, render, movement and utility behind a GPU-drawn NanoVG interface.