The utility client
built around
precision.
Iridium is a licensed Minecraft utility client for 1.21.11. 113+ modules, a clean NanoVG interface, and stash-finding tools that actually find bases other people walk right past.
A ChunkFinder that
actually finds bases.
Detects suspicious chunks
Krypton, Radium and Glazed lean on one or two rough signals, so you get spammed with false hits and still miss the bases that matter. Iridium runs ten plus separate checks and makes them agree before flagging anything, so what lights up is actually player-built.
How it stacks up
Same chunks, read a lot more carefully.
| Capability | Iridium | Krypton | Radium | Glazed |
|---|---|---|---|---|
| Detection heuristics | 10+ layered | 1-2 | Handful | Basic |
| Rotated-deepslate precision | Limited | Limited | ||
| False-positive filtering | Limited | |||
| Per-heuristic tuning | Limited | |||
| Frame-time cost | None (async) | Stutters | Hitches | Hitches |
| 3D ESP + tracers | Limited | |||
| HUD waypoint guidance |
Accurate, and it won't lag you
Better hits than the others, and you won't feel it running.
One signal is never enough to flag a chunk. The checks have to back each other up, so normal terrain stays quiet and real bases stand out.
Scanning happens on low-priority threads capped to a few of your cores. The game thread always comes first, so your frames stay smooth.
Setting reads are pulled out of the loop and nothing gets boxed per block. Built to avoid the allocation stalls the other clients hitch on.
Flagged chunks show as merged boxes with optional tracers, plus a HUD waypoint that points you straight to them.
The method stays ours
The detection logic is the whole point, so the public build doesn't hand it out. It ships as a locked module called Netanyahu Debug, with the presets baked in and nothing to take apart.
- Dev builds get the full ChunkFinder with every setting exposed, so we can tune the presets that make detection reliable.
- Those tuned presets get hardcoded into Netanyahu Debug for release. You get the accuracy without the internals.
- Nobody can copy what they can’t see, so Krypton, Radium and Glazed stay a step behind.
The only client with a
working Bedrock Scanner.
The bedrock floor isn't random. Its pattern is locked to the world seed. Iridium is the only client that ships a real bedrock scanner built in: read the air and bedrock pattern under a spot, give it the seed, and it tells you the exact coordinates that pattern comes from. There are standalone tools for this, but no other client does it in-game.
Give it the seed and the bedrock pattern you can see, and it hands back the exact coordinates that pattern shows up at.
It searches the whole radius across every core at once, and you can cancel any time. Thousands of columns a second.
Everything runs on your machine. No servers, no packets, nothing leaves your PC.
A pattern sheet for Y -60 to -63, a live progress bar, and scrollable results, all in the same UI as everything else.
Runs locally across every CPU core - nothing touches the network.
A HUD that's
actually polished.
A lot of clients just slap text on the screen. Iridium draws its whole interface on the GPU, so you get smooth panels, real blur, and text that looks like it belongs in the game. We spent way too long getting it right.
The HUD and ClickGui are drawn on the GPU as vector graphics, not vanilla text quads, so text stays sharp at any scale or GUI size.
Panels sit on an actual blurred backdrop, composited before the NanoVG frame so the GL state stays right. It reads as part of the game, not stuck on top.
A separate overlay pass and raster pass keep glow and transparency clean. No z-fighting, no flicker, no smeared edges.
The main theme has animated accents, rounded panels and consistent spacing. There are a few themes and they all get the same attention.
Everything is draggable in edit mode, snaps to alignment, and scales per element. Your layout sticks between sessions.
A smooth TargetHUD with animated health, plus toast alerts, hover tooltips, and armor and inventory readouts that all match.
Representative overlay - fully editable, draggable and themeable in-game.
Your setup, everywhere.
Iridium configs live in the cloud. Save your whole client or a single dialed-in module, then pull it back on any machine or hand it to a friend. No files to send around, no setting everything up again.
Push your entire client, or just one module’s config like “CrystalMacro / blatant”, up to the cloud with one click.
Pull any config down on a new PC and it just works. Your setup lives with your license, not your hard drive.
Each config shows who uploaded it. Browse other people’s, pull one down, and run it in a couple seconds.
Every save is checked against the license server. Only you (or an admin) can delete your own configs.
It runs on its own Cloudflare Worker. Every upload gets checked against the license server, validated, and rate-limited, so your configs stay yours.
Built like a real product.
From the render pipeline to the license handshake, the stuff under the hood is put together properly.
NanoVG interface
The GUI and HUD are drawn on the GPU with NanoVG, so you get real blur, sharp text, and the "Grim Modern" ClickGui with a few themes to pick from.
Custom ESP pipeline
World visuals go through their own render pipeline with buffers sized up front, so nothing reallocates mid-frame and stalls the GPU.
Ed25519 licensing
Signed tokens, HWID binding, one active license per machine, and instant revoke over a WebSocket. Checked every session.
Packet-level combat
Silent rotations go straight into your outgoing move packet, which is what drives crystal, kill-aura, backtrack and scaffold.
Configs and accounts
Named config profiles, an account manager, friends, waypoints, and toggles that stick around even if your license expires.
Built to not lag
Hot paths cache their module refs and keep setting reads out of loops. Tuned for the allocation stalls that actually cause the spikes.
One client. Every toggle.
Combat, render, movement, utility, client. Every module has its own settings, so you can set each one up exactly how you want.
AccountManager
ClientManage Microsoft and cracked accounts. Click the green row next to an account to switch sessions.
ArmorHud
ClientDisplays equipped armor pieces on the HUD.
Click GUI
ClientOpens the Iridium click GUI.
ClientInfo
ClientLicense key info + expiry notifications. Pairs with the Key Info HUD element.
Commands
ClientToggle modules via chat commands (e.g. .click-gui).
Configs
ClientPlaceholder config page for future plans.
DiscordRPC
ClientShows rich presence on Discord.
Friends
ClientManages friend list. Type a name and click Add/Remove.
HUD
ClientDisplays various info elements on screen.
HoverTooltips
ClientShows module info on hover in Click GUI.
InventoryHud
ClientShows your inventory on screen.
Notifications
ClientDisplays on-screen notifications for module events.
ScreenProof
ClientHides the game window from screen capture and streaming software.
ShieldStatus
ClientShows shield cooldown and durability on HUD.
TargetHUD
ClientShows info about your combat target.
TimeOfDay
ClientShows in-game time on the HUD.
TotemCounter
ClientDisplays your totem count on the HUD.
AimAssist
CombatSmoothly aims towards nearby entities.
AnchorMacro
CombatAuto charges and detonates respawn anchors.
AnchorOptimizer
CombatRemoves exploded anchors client-side for faster placement.
AntiTrap
CombatDetects and breaks out of obsidian/bed traps.
AutoInvTotem
CombatPuts totems in offhand only when inventory is open.
AutoMace
CombatAutomatically attacks when falling for smash damage.
AutoTotem
CombatAuto-equips totems after popping.
AutoTrap
CombatAutomatically surrounds nearby players in obsidian.
Backtrack
CombatFreezes target packets on hit to extend hit windows.
BowSpam
CombatRapidly fires bows when equipped.
Criticals
CombatMakes every hit a critical hit.
CrystalMacro
CombatAutomatically crystals fast for you.
CrystalOptimizer
CombatRemoves end crystals client-side immediately after attack.
Displacement Pull
CombatDelays hits by 1 tick with a 180° yaw snap to pull opponents closer.
Hitboxes
CombatExpands entity hitboxes for easier targeting.
KillAura
CombatAutomatically targets and attacks nearby entities with silent server-side aim.
MaceKill
CombatSpoofs fall height on your attack for massive mace smash damage.
PacketFreeze
CombatFreezes enemy packets until disabled. Players-only by default.
PopCounter
CombatCounts totem pops for nearby players.
Reach
CombatExtends attack and block reach distance.
SilentAim
CombatAims at targets server-side without moving your camera.
SpearKill
CombatLunges toward targets while charging spear. Blink mode delays packets.
Target
CombatSelects the entity closest to your crosshair.
TriggerBot
CombatAttacks the instant your crosshair lands on an enemy in range.
Velocity
CombatModifies knockback taken from hits and explosions.
WallHack
CombatHit entities through walls as if they weren't there.
AdminPanel
MiscOpen the Iridium moderation panel (admin only).
AntiAFK
MiscPrevents being kicked for inactivity.
AutoFish
MiscAutomatically catches and recasts fishing rod.
AutoReplenish
MiscAutomatically refills hotbar stacks from inventory.
AutoTool
MiscAutomatically switches to the best tool for the block.
BedrockScanner
MiscOpen the local bedrock-pattern scanner.
ChunkFinder
MiscDetects suspicious chunks.
CoordSnapper
MiscSends your current coordinates to a Discord webhook.
DeathLogger
MiscLogs your death coordinates to chat/notification/webhook.
DevelopmentDebug
MiscExhaustive per-tick logger for spawner / player detection analysis.
FakeLag
MiscDelays all outbound packets (blink). Player teleports when packets release.
FastUse
MiscReduces delay between item uses.
Freecam
MiscCamera-only freecam detached from the player.
HandOfGod
MiscAutomated /fill commands. Requires server OP.
InventoryTweaks
MiscMeteor-style inventory tweaks: steal/dump, scroll-transfer, drag.
KeyResolution
MiscPrevents servers from probing installed mods via translation keys and keybinds.
NetanyahuDebug
MiscDebug helper.
NoInteract
MiscPrevents interactions with certain blocks.
OPServerKill
MiscDisables a server using gamerule abuse. Requires OP. Use responsibly.
PlayerDebug
MiscLogs and highlights suspicious packet activity that may indicate live players in chunks.
PlayerDetect
MiscDetects players in visual range and optionally kicks.
RainNotifier
MiscNotifies when weather changes.
ServerSpoof
MiscSpoofs client brand and resource pack responses.
Spam
MiscAutomatically sends chat messages on a timer.
SpawnerDebug
MiscDetects hidden mob-spawner farms via hostile entity density, spawn-packet bursts, XP orb bursts, kill sounds, and underground hopper infrastructure.
SpeedMine
MiscIncreases mining speed.
StashFinder
MiscDetects potential stash locations by container density.
AirJump
MovementAllows jumping in mid-air.
AirPlace
MovementPlace blocks in mid-air.
BoatFly
MovementAllows flying while riding a boat.
ElytraFly
MovementEnhanced elytra flight with speed control.
Flight
MovementAllows creative-like flight in survival.
FreeLook
MovementLook around without turning your player body.
InventoryMove
MovementAllows movement while inventories are open.
Jesus
MovementWalk on water and lava.
Jetpack
MovementFly upward while holding jump like a jetpack.
Scaffold
MovementAutomatically places blocks under your feet.
Speed
MovementIncreases movement speed.
AntiInvis
RenderRenders invisible entities.
AntiLeak
RenderCamos ores/decorative blocks as stone or deepslate (visual only).
BlockESP
RenderHighlights selected blocks through walls.
BlockEntityDebug
RenderRenders block entities that were removed by plugins.
BlockOutline
RenderHighlights the block your crosshair is on.
CameraTweaks
RenderTweaks for the third-person camera.
ChunkTrails
RenderDetects new/old chunks via palette analysis, liquid flow, and block updates.
ClusterESP
RenderDetects amethyst clusters and notifies at threshold.
FakeScoreboard
RenderCustom scoreboard overlay for Iridium.
FullOptimize
RenderToggle-able performance optimizations beyond installed mods.
Fullbright
RenderMakes everything fully bright.
GlintControl
RenderRecolors and controls enchantment glint speed/intensity.
HandView
RenderModify hand rendering (scale, position, rotation, swing speed).
HoleESP
RenderHighlights vertical tunnels going downward.
KelpESP
RenderHighlights chunks with kelp reaching the water surface.
LightDebug
RenderShows block light levels with pink-to-white gradient.
LogoutSpots
RenderMarks where players logged out.
MotionBlur
RenderAdds a motion blur effect to camera movement.
NameProtect
RenderSpoofs your skin and name.
Nametags
RenderDisplays customizable nametags above players and entities.
NoRender
RenderDisables various rendering elements.
PistonESP
RenderHighlights pistons, sticky pistons, and moving piston blocks.
PlayerESP
RenderHighlights players through walls.
PopChams
RenderShows totem pop animation at player position.
SpawnerESP
RenderHighlights mob spawners through walls.
SpawnerFinder
RenderFinds all mob spawners, highlights their chunk and waypoints each one.
StorageESP
RenderHighlights storage containers through walls.
TotemOverlay
RenderTints the screen when no totem is in your offhand.
Trajectories
RenderShows projectile trajectory prediction.
Visuals
RenderSoup-style visual effects.
Waypoints
RenderUser-defined waypoints with always-visible labels and ground circles.
Xray
RenderMakes blocks transparent to reveal ores.
Everything you need to know
Iridium is a licensed Minecraft utility client for 1.21.11. It's built on Fabric against Mojang mappings, and packs 100+ modules for combat, render, movement and utility behind a GPU-drawn NanoVG interface.